![]() ![]() There are 5 sets of cards below - each in a different color for ease of sorting late (black, purple, blue, green, and red. When class time is over, those sitting at the table with the most points are declared the winner. Take your pick of drawing the card for them, or having them do it themselves. Advantage - moved along faster so we could get in more playtime and more clues. Table 2 drew a 'Boys Move' and Table 4 drew an 'Everyone Move' card, 'boys moved' first for Table 2's card, then we did an 'everyone move' for table 4's card) This only happened once or twice, so it wasn't a problem. If multiple Move Cards were drawn, we had them wait for any action cards and singing that had to be done, then we had them move in number order. If they had an action card (for 5 points) they announced it and sang (and we had a good laugh!). ![]() **We played that each team with the correct answer came and drew their card, and posted their own points simultaneously. Advantage - everyone sees what everyone got, and the Move Cards happen in the order drawn. and the teacher randomizes the order of revealing the cards each time (table 2, 1 ,4 then 3, or table 3, 4, 1, then 2, etc). *NOTE: For step 4, if the teacher reveals the point cards for each team that got the answer right (rather than a player grabbing one), actions take place in the order the teacher draws them. This is the most fun because points stay with the table, so everyone will try to all get to, and if necessary bump someone from, the table with the most points. If they refuse, that table loses 5 points (loved this one)Ĭ) -2 simply subtract these points from the table's points on the scoreboardĭ) Move Cards are just that, everyone mentioned (boys, girls, or everyone) at ALL tables needs to move, with their scriptures, to a different table. Each team must follow the directions on the card they draw:Ī) +1, +3, +4 simply add these points to the table's points total on the scoreboard up frontī) +5 must sing the song to earn the points. If a team answers correctly, one member of the team comes and grabs a card from their stack at the front of the room.ĥ- Here's where the fun happens. (If reviewing DM, have them record their answer all open to that scripture).Ĥ- On your cue, all teams reveal their answers at the same time. ![]() Give teams 45 seconds to a minute to write an answer down as a team. depending on the objective of your game). ![]() GAME PLAYģ- Give a clue (DM clue, or an assessment review question, etc. Also, create a scoreboard at the front of the room. Make sure to leave enough space between the labels for the cards to be placed beside eath other. If you have late-comers you can either leave a couple empty chairs at the tables, or have them grab a chair to add to a table when they come.Ģ- At the front of the room have a small table holding a stack of cards (face down) for each team, with a corresponding number indicating which stack belongs to which table. Teams are labeled ""Table 1"", ""Table 2"", and so forth. Each team will need a white board, marker and eraser (or some way to record their answers). When your class arrives they sit with their scriptures at one of the tables making up each team. SEMINARY SCRAMBLE RULES SET-UPġ- Set up your classroom with enough small tables (classroom tables work great), and 3-4 chairs at each table, to divide your class into teams. From Jonna C - Print these cards on one side of a sheet of cardstock, so that the answers can't be seen through the back of the cards. ![]()
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